![]() One pixie in ten can use irresistible dance (caster level 8th) once per day. This ability is constant, but the pixie can suppress or resume it as a free action.ġ/day- lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19 visual and auditory elements only). They take full advantage of their invisibility and other abilities to harass and drive away opponents.Ī pixie remains invisible even when it attacks. The normally carefree pixies ferociously attack evil creatures and unwanted intruders. Pixies speak Sylvan and Common, and may know other languages as well. Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.Ī pixie stands about 2½ feet tall and weighs about 30 pounds. Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16īluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +10, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +10 Short sword +5 melee ( 1d4-2/19-20) or longbow +5 ranged ( 1d6-2)/×3ĭamage reduction 10/ cold iron, greater invisibility, low-light vision, spell resistance 15 *Nixies have a +5 racial bonus on Hide checks when in the water.ġ6 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12 It can use the run action while swimming, provided it swims in a straight line. It can always choose to take 10 on a Swim check, even if distracted or endangered. ![]() This ability works like the druid’s wild empathy class feature, except that a nixie has a +6 racial bonus on the check.Ī nixie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. Nixies usually bestow this effect on those they have charmed. Once per day a nixie can use water breathing as the spell (caster level 12th). The save DC is Charisma-based.Īlthough nixies are aquatic, they can survive indefinitely on land. ![]() Shortly before the effect wears off, the nixie escorts the charmed creature away and orders it to keep walking. Most charmed creatures are used to perform heavy labor, guard duty, and other onerous tasks for the nixie community. Those affected must succeed on a DC 15 Will save or be charmed for 24 hours. Nixies rely on their charm person ability to deter enemies, entering combat only to protect themselves and their territory.Ī nixie can use charm person three times per day as the spell (caster level 4th). Nixies prefer not to leave their lakes.Ī nixie stands about 4 feet tall and weighs about 45 pounds. Males wear loincloths of the same materials. Females often twine shells and pearl strings in their hair and dress in wraps woven from colorful seaweed. Most nixies are slim and comely, with lightly scaled, pale green skin and dark green hair. No coins 50% goods (metal or stone only) 50% items (no scrolls) Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18īluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal +8, Hide +7*, Listen +8, Perform (sing) +7, Search +3, Sense Motive +5, Spot +8, Swim +6 Short sword +4 melee ( 1d4-2/19-20) or light crossbow +4 ranged ( 1d6/19-20)Īmphibious, damage reduction 5/ cold iron, low-light vision, spell resistance 16, water breathing, wild empathy *They also have a +5 racial bonus on Move Silently checks in a forest setting.ġ4 (+1 size, +3 Dex), touch 14, flat-footed 11 Grigs have a +8 racial bonus on Jump checks. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. One grig in each band carries a tiny, grig-sized fiddle. Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.ģ/day- disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). A grig stands 1½ feet tall and weighs about 1 pound. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14Ĭraft (any one) +4, Escape Artist +8, Hide +18, Jump +3, Listen +3, Move Silently +10*, Perform (string instruments) +6, Search +2, Spot +3 Short sword +6 melee ( 1d3-3/19-20) or longbow +6 ranged ( 1d4-3/×3)ĭamage reduction 5/ cold iron, low-light vision, spell resistance 17 They prefer ambushes and other trickery over direct confrontation.Īll sprites have a +2 racial bonus on Search, Spot, and Listen checks.ġ8 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16 Sprites fight their opponents with spell-like abilities and pintsized weaponry. They go out of their way to fight evil and ugliness and to protect their homelands.
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